Vitadmin

About & Portfolio > Vitadmin Course Web Development Lab Category UI/UX, School Projects Date October 2019 About this project Vitadmin is a web application that allows restaurants to control ingredients, products, and orders in real-time. I designed a user interface using Adobe Illustrator, made an interaction model with MarvelApp, alongside the platform’s front-end development (HTML/CSS) […]

Cifrahoot App

About & Portfolio > Cifrahoot Course Mobile Application Development (Tecnológico de Monterrey) Category UI/UX, Software, Branding, School Project Date May 2019 Collaborators Daniel Tijerina (Game Mechanics, Back-end software development) Mariana Peña (Game Mechanics, Back-end software development) Antonio Tarín (UI/UX Design, Front-end software development) About this project Cifrahoot is a learning game that we designed and […]

The Art of Chop (VR)

About & Portfolio > The Art of Chop Course Virtual Environments (Tecnológico de Monterrey) Category School Project, UI/UX, Software, 3D, VR/AR Date May 2019 Collaborators Elisa Guzman (3D Modelling, Environment) Carlos Quintanilla (Environment, Documentation) Antonio Tarín (Software Development, Branding) About this project The Art of Chop is a VR videogame for Oculus Rift that we […]

TinkerSynth

About & Portfolio > TinkerSynth Course Human-Computer Interaction: Physical Interfaces (Tecnológico de Monterrey) Category School Projects, Hardware, Prototype Date December 2018 Collaborators Antonio Tarin Contreras Team Leader, Hardware Design, and Lead Programmer Andrea Gonzalez Arteaga Industrial Design and Chassis Manufacturing Armando Aguiar Alamilla Documentation About this project TinkerSynth is a DIY synthesizer made with Arduino […]

La máquina surrealista

About & Portfolio > La máquina surrealista Course Estética de medios digitales e interactivos Category School Projects, UI/UX, Software, Hardware Date May 2018 About this project La máquina surrealista: The Dream Machine is an interactive, surrealist art generator This was my final project for the course Aesthetics of digital and interactive media at Tecnológico de Monterrey. I […]

3D Mandelbrot Fractal (Blender)

About & Portfolio > 3D Mandelbrot Fractal (Blender) Course Computer Graphics (Tecnológico de Monterrey) Category School project, Software, 3D Date May 2018 Collaborators Jorge Limón Cabrera Carlos Serret Heredia Antonio Tarín Contreras About this project As part of a partial project, we were commissioned to generate a Mandelbrot fractal using a Python script, which we […]

GLUTen

About & Portfolio > GLUTen Course Computer Graphics (Tecnológico de Monterrey) Category School project, Software, 3D Date May 2018 Collaborators Jorge Limón Cabrera Carlos Serret Heredia Antonio Tarín Contreras About this project GLUTen is an OpenGL application that automatically creates a visual 3D hierarchy chart from a structured text file. This software interprets a custom […]

H-E-B Assistant

About & Portfolio > H-E-B Assistant Client H-E-B Axtel Alestra Category UI/UX School Projects Date November 2017 A cart distribution system and costumer experience platform. During Semana i -an academic program for learning through professional experiences at Tecnológico de Monterrey- we had the opportunity to apply Design Thinking methodologies for H-E-B, a well-known supermarket chain […]

PlaySave

About & Portfolio > PlaySave Course Process Innovation and Prototype Design (Tec de Monterrey) Category School Project, UI/UX, Hardware, Software, Prototype Date May 2017 About this project PlaySave is an electronic toy set and mobile game prototype designed to teach children ages 8-14 how to save and invest money. The main device is a piggy […]