About & Portfolio > The Art of Chop
Course
Virtual Environments (Tecnológico de Monterrey)
Category
School Project, UI/UX, Software, 3D, VR/AR
Date
May 2019
Collaborators
- Elisa Guzman (3D Modelling, Environment)
- Carlos Quintanilla (Environment, Documentation)
- Antonio Tarín (Software Development, Branding)
About this project
The Art of Chop is a VR videogame for Oculus Rift that we designed and made as a team for our final project of the Virtual Environments course at Tecnológico de Monterrey.
In this game, players immerse themselves into a training dojo and use the Oculus Rift controls to maneuver a pair of katanas to cut wooden blocks of different sizes and shapes thrown towards the player.
Our videogame took inspiration from "Fruit Ninja," a game where players use their fingers to chop fruits that jump towards the player and thus accumulate points.
I designed the logo on Adobe Illustrator, built the user interface, and developed the overall game mechanics using Unity and the Oculus API and libraries. Some essential components I worked on:
- WoodSpawner.cs: A script that spawns objects and throws random wood pieces towards the player.
- WoodObject.cs: The wood piece object script. It destroys the object when it reaches a certain height (if the player fails to slice it).
- SwordCutter.cs: A script loaded into each of the katanas that detect collisions and slices a wood piece by creating new 3D objects and destroying the original wood object.
My other colleagues were responsible for integrating a soundtrack, designing the scene, and the general environment for the game, "The Art of Chop" takes place in a dōjō (道場), a training room for martial arts common in Japanese culture.