The Art of Chop (VR)

About & Portfolio > The Art of Chop Course Virtual Environments (Tecnológico de Monterrey) Category School Project, UI/UX, Software, 3D, VR/AR Date May 2019 Collaborators Elisa Guzman (3D Modelling, Environment) Carlos Quintanilla (Environment, Documentation) Antonio Tarín (Software Development, Branding) About this project The Art of Chop is a VR videogame for Oculus Rift that we […]

3D Mandelbrot Fractal (Blender)

About & Portfolio > 3D Mandelbrot Fractal (Blender) Course Computer Graphics (Tecnológico de Monterrey) Category School project, Software, 3D Date May 2018 Collaborators Jorge Limón Cabrera Carlos Serret Heredia Antonio Tarín Contreras About this project As part of a partial project, we were commissioned to generate a Mandelbrot fractal using a Python script, which we […]

GLUTen

About & Portfolio > GLUTen Course Computer Graphics (Tecnológico de Monterrey) Category School project, Software, 3D Date May 2018 Collaborators Jorge Limón Cabrera Carlos Serret Heredia Antonio Tarín Contreras About this project GLUTen is an OpenGL application that automatically creates a visual 3D hierarchy chart from a structured text file. This software interprets a custom […]

AT 3D logo experiments

About & Portfolio > AT 3D logo experiments Personal project Category Personal Projects, 3D Date Feb 2018 About this project The following were experiments to convert my logo vector art into 3D objects and learn rendering techniques using different shader and material options.